The need for diverse voices and inclusive storytelling extends far beyond the entertainment industry, making its way to the gaming world where companies like Riot Games see representation as more than just a buzzword or a one-time conversation.
“Diversity and inclusion takes practice, it’s like exercise. You can’t just do it once and then expect to be fit. You really have to exercise with great regularity,” said Shauna Spenley, Riot’s global president of entertainment. “When it comes to creating a diverse environment to create, you have to look at who you’re hiring, who you’re partnering with and ultimately the stories you’re telling.”
On Saturday, Spenley joined League of Legends Vice President and executive producer Jessica Nam, and Principal Game Designer Candace Thomas for a Comic-Con conversation centered on the progress of diversity at Riot and the gaming industry. Erin Ashley Simon moderated the panel.
“Diversity and inclusion takes practice, it’s like exercise. You can’t just do it once and then expect to be fit. You really have to exercise with great regularity,” said Shauna Spenley, Riot’s global president of entertainment. “When it comes to creating a diverse environment to create, you have to look at who you’re hiring, who you’re partnering with and ultimately the stories you’re telling.”
On Saturday, Spenley joined League of Legends Vice President and executive producer Jessica Nam, and Principal Game Designer Candace Thomas for a Comic-Con conversation centered on the progress of diversity at Riot and the gaming industry. Erin Ashley Simon moderated the panel.
- 7/24/2021
- by Alexandra Del Rosario
- Deadline Film + TV
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