Daniel Lupien(I)
- Visual Effects
- Art Department
He acted as a texture supervisor and asset supervisor at RodeoFx Montreal. (2015-present)
He worked in the game and the vfx industry since 2001.
He previously worked at Ubsoft, Electronic Art and Gameloft Montreal as texture supervisor, lead artist and art director.
He went to the National Animation and design VFX school (NAD) Montreal in 2001
He was a teacher at the NAD in 2007-2008. He created the advanced texturing class.
He worked in the game and the vfx industry since 2001.
He previously worked at Ubsoft, Electronic Art and Gameloft Montreal as texture supervisor, lead artist and art director.
He went to the National Animation and design VFX school (NAD) Montreal in 2001
He was a teacher at the NAD in 2007-2008. He created the advanced texturing class.