Before its “x-treme early access” arrival on Steam, Boss Key Productions’ battle royale reboot wasn’t the “Running Man”-inspired, spandex-wearing, neon-mulletted, free-to-play creation of the ’80s it is today.
“Radical Heights” was far less radical, involving a lot of “trust mechanics” and gameplay centered on inmates and guards in a prison.
“Originally, what was proposed to us was a battle royale game, but maybe in a prison and with a lot of trust mechanics,” Boss Key creative director Zach Lowery told Variety. “We talked through what that would mean and it become a really hard mechanic to build around.”
The dilemma, Lowery said, was that trying to build around a mechanic that had one player raise his hands to not be shot and then relying on the other player to not shoot them, just wasn’t going to work. Just one fatal break of that trust and the game would be ruined.
“Radical Heights” was far less radical, involving a lot of “trust mechanics” and gameplay centered on inmates and guards in a prison.
“Originally, what was proposed to us was a battle royale game, but maybe in a prison and with a lot of trust mechanics,” Boss Key creative director Zach Lowery told Variety. “We talked through what that would mean and it become a really hard mechanic to build around.”
The dilemma, Lowery said, was that trying to build around a mechanic that had one player raise his hands to not be shot and then relying on the other player to not shoot them, just wasn’t going to work. Just one fatal break of that trust and the game would be ruined.
- 4/24/2018
- by Brian Crecente
- Variety Film + TV
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