More than a decade has passed since The Slamdance Guerrilla Game Competition was removed from Utah’s annual independent film festival following an online furor over the entry and consequent removal of the controversial game “Super Columbine Massacre RPG!”. But the decision to close the Guerrilla showcase “was not based on controversy,” Slamdance President Peter Baxter tells Variety.
“It was based on being able to properly focus support for our artists and the desire to broaden the array of artists working in digital, immersive and gaming media.”
“For 25 years Slamdance has broken boundaries by championing works and the artists who’ve made them. We’ve been criticized and celebrated for doing so. We answer to no one. We’re aware our programming decisions sometimes upset people, especially with works like ‘Waco Resurrection,’ ‘Graphic Sexual Horror,’ ‘Super Columbine Massacre’ and this year’s’ Dollhouse.’
“In the case of “Scm,” we took...
“It was based on being able to properly focus support for our artists and the desire to broaden the array of artists working in digital, immersive and gaming media.”
“For 25 years Slamdance has broken boundaries by championing works and the artists who’ve made them. We’ve been criticized and celebrated for doing so. We answer to no one. We’re aware our programming decisions sometimes upset people, especially with works like ‘Waco Resurrection,’ ‘Graphic Sexual Horror,’ ‘Super Columbine Massacre’ and this year’s’ Dollhouse.’
“In the case of “Scm,” we took...
- 1/28/2019
- by Emily Gera
- Variety Film + TV
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