Hollywood’s sound pros nominated Birdman and Dawn of the Planet of the Apes for three awards apiece as the Motion Picture Sound Editors unveiled nods for its 62nd Mpse Golden Reel Awards, honoring the best feature film, television, animation and computer entertainment work of the year.
“2014 was a fantastic year for sound,” said Mpse president Frank Morrone. “The advent of new distribution channels, streaming services and gaming platforms is creating additional opportunities for sound artists to practice their craft beyond the traditional venues of film and television. This year’s nominations reflect that change, spanning an amazing diversity of mediums and genres, all executed at the highest level of creativity. We are truly inspired and impressed by the work of our colleagues.”
This year’s Golden Reels will additionally honor Noah director Darren Aronofsky with the Mpse’s annual Filmmaker Award. Oscar winner Skip Lievsay, known for his work...
“2014 was a fantastic year for sound,” said Mpse president Frank Morrone. “The advent of new distribution channels, streaming services and gaming platforms is creating additional opportunities for sound artists to practice their craft beyond the traditional venues of film and television. This year’s nominations reflect that change, spanning an amazing diversity of mediums and genres, all executed at the highest level of creativity. We are truly inspired and impressed by the work of our colleagues.”
This year’s Golden Reels will additionally honor Noah director Darren Aronofsky with the Mpse’s annual Filmmaker Award. Oscar winner Skip Lievsay, known for his work...
- 1/14/2015
- by Jen Yamato
- Deadline
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For those not in the know, a foley artist is responsible for making many of the sound effects you hear in games. Doors closing, guns reloading, brains getting splattered. The work is done in a small audio studio which a bunch of, well, junk.
Tchae Measroch (please don't ask me to pronounce it) is the foley artist at Ubisoft Montreal. You'll be hearing a lot of his hard work in "Assassin's Creed 2" and the upcoming "Avatar" game. We got a sneak peak at his studio, and he shared his secrets with us in the video above. Sorry for the shaky cam...a bit too much coffee this morning.
Bonus vid after the break!
To see Measroch's work in action, he showed off the "Assassin's Creed 2" debut trailer, but only had the foley sound playing, axing stuff like voices and music.
For those not in the know, a foley artist is responsible for making many of the sound effects you hear in games. Doors closing, guns reloading, brains getting splattered. The work is done in a small audio studio which a bunch of, well, junk.
Tchae Measroch (please don't ask me to pronounce it) is the foley artist at Ubisoft Montreal. You'll be hearing a lot of his hard work in "Assassin's Creed 2" and the upcoming "Avatar" game. We got a sneak peak at his studio, and he shared his secrets with us in the video above. Sorry for the shaky cam...a bit too much coffee this morning.
Bonus vid after the break!
To see Measroch's work in action, he showed off the "Assassin's Creed 2" debut trailer, but only had the foley sound playing, axing stuff like voices and music.
- 10/1/2009
- by Russ Frushtick
- MTV Multiplayer
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