Welcome back Inside the Gaming Studio. There has been a bit of a gap since the series launch, but that is because I have been busy lining up some incredible guests. But today I bring you something a little special.
Since the inception of this series, I have wanted to talk to a composer. Game Soundtracks are a form of scoring where I consistently find new and adapted ideas. Creating music for a space where it interacts directly with an audience member is quite unique to the medium. I find thatrather stirring and beautiful. So imagine the pace at which I contacted Austin Wintory once I heard his score had been nominated for Best Soundtrack at the Grammys.
It of course isn’t the first time Video Games have been to the Grammys. In fact, Chris Tin was our mediums first taste of Grammy gold back in 2011 with Baba Yetu...
Since the inception of this series, I have wanted to talk to a composer. Game Soundtracks are a form of scoring where I consistently find new and adapted ideas. Creating music for a space where it interacts directly with an audience member is quite unique to the medium. I find thatrather stirring and beautiful. So imagine the pace at which I contacted Austin Wintory once I heard his score had been nominated for Best Soundtrack at the Grammys.
It of course isn’t the first time Video Games have been to the Grammys. In fact, Chris Tin was our mediums first taste of Grammy gold back in 2011 with Baba Yetu...
- 12/19/2012
- by Patrick Dane
- Obsessed with Film
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