Advanced search
- TITLES
- NAMES
- COLLABORATIONS
Search filters
Enter full date
to
or just enter yyyy, or yyyy-mm below
to
to
to
Exclude
Only includes titles with the selected topics
to
In minutes
to
1-50 of 486
- Join Leo and friends as they go on exciting adventures around the world and explore exotic locations and learn fun facts about animals and nature!
- A group of commuters on the last subway train home, who are stalked by an unknown monster. Yi Ling's maternal instinct is tested, and duty engineers try to rescue the survivors.
- A man suffering from depression is caught in a sudden downpour of pink, fluffy balls. At a crowded bus stop, a cheerful looking woman offers him a spot under her umbrella, and together they enjoy the soft rain.
- An animated series that makes learning about numbers, counting and shapes, fun, easy and entertaining. Based on highly regarded public pre-school Math curriculum such as Singapore Math and the United States' Common Core, the show's content is developed in consultation with experts in early childhood Mathematics Education. Drawing from critical skill-sets such as letter and numerical literacy, spatial and color awareness, comprehension and social-emotional skills, the curriculum is designed to introduce and develop emergent numerical and comprehension skills in children aged 3 to 6 years old. The Story The show features Paula and her friends, Tim, Billy, Chalkie, Calc and the Numbers as they go on exciting adventures in colorful and exotic places. From the Amazon jungles to the deepest oceans, and to the hottest deserts and even outer space, Paula and friends solve problems, have fun and make more friends along the way!
- When the citizens of Numberville have a problem, there's a team they can call, Best friends Paula, Tim and Billy zoom into action to help anyone in need, using numbers, counting, shapes and sequences to help them save the day.
- Join Marie and Argo in this exciting STEM edutainment mixed-media series as they venture through Cyberspace and make discoveries about the world through historical figures and notable real-world personalities. Get ready to learn STEM the fun way with lots of surprises, interesting characters and wild adventures in every episode. Special guests include a founding father of the Internet, a NASA astronaut, a top robotics expert, and clever folks from M.I.T.
- Five friends who love playing, watching and talking about basketball are members of a team called the NBA Junior Jump Squad.
- Paula and Friends lack of eggs to bake their cake. They look for Mr. Farmer for eggs. They helped Mr. Framer in his farm and Tim caused an accident. Will they be able to successfully make their cake?
- Calc wants to be bigger, so he can enjoy playing limbo. In the toy factory the children discover Mr. President and one of the robots are also not happy with themselves.
- Marie receives a very special gift from her dad - a robotic personal assistant called Argo, who can transport her into cyberspace. In their first adventure, they discover how the Internet came to be by meeting its legendary founders. They also hurry to extract information about Argo before a firewall traps them in forever.
- To prepare for her interview at the Zoo, Marie heads to cyberspace to learn about Taxonomy - the science of classifying things.
- Marie is just about to find out how electricity works from her favourite science show when the power goes out. Badly wanting to win the prize, Marie heads to cyberspace to learn as much as she can on electricity to ace the TV show's quiz. However, Argo's battery runs low and they have to return quickly or risk being stuck in cyberspace forever.
- When Marie's Parthenon model is smashed to pieces, she heads to cyberspace to learn how to make another. They meet famous mathematicians who teach them about special numbers and how math is used in design and architecture.
- The sweltering hot weather causes Argo to overheat. Marie needs to figure out how to save Argo and do it fast. She heads to cyberspace with a malfunctioning Argo to learn how to keep cool and fix Argo's automated cooling system before it's too late.
- Tyler gets a severe tummy ache. Marie and Argo travel through the human digestive system in cyberspace to find a cure for Tyler before his movie premiere.
- Tyler buys a 'space rock' off the Internet. Marie thinks it's a scam. While in cyberspace learning about the rocks that make up Earth, Marie and Argo uncover the truth of Tyler's 'space rock'.
- Argo attracts some really strong magnets that don't come off. He worries that the magnets might damage his systems permanently. Marie heads to cyberspace to learn all she can about magnetism to help Argo and find inspiration for her STEM Competition project.
- Tyler gets injured while helping Marie, and ends up missing his birthday party. Feeling guilty, Marie and Argo decide to create a video game for Tyler to cheer him up. To do so, they head to cyberspace to learn a new language - the computer programming language. They also get to try out coding on a platform called Scratch.
- Marie forgets to bake a cake for a birthday party and rushes to cyberspace to learn the right measurements to make one. Will she be able to accurately convert and convey the right quantity instructions to Tyler to make a Very Merry Peanut Butter Passion cake.
- For Argo's birthday, Marie plans to bring Argo to meet his favourite comic book hero, Mr. Roboto. Argo is super excited, but also nervous. Tyler suggests that they find out as much as they can about Mr. Roboto to prepare for it. While learning about his hero, Argo also discovers more about himself.
- Tyler gets injured while helping Marie, and ends up missing his birthday party. Feeling guilty, Marie and Argo decide to create a video game for Tyler to cheer him up. To do so, they head to cyberspace to learn a new language - the computer programming language. They also get to try out coding on a platform called Scratch.
- A super blood moon eclipse is going to happen and Marie wants to find out the best way to photograph it. During her adventure in cyberspace, Marie also learns about the planets around earth and what it's like to work in Space.
- Argo struggles with the concept of death after learning that all living things, including Marie, will eventually pass away. Saddened by the possibility that he'll one day lose Marie, Argo takes Marie to cyberspace to learn more about the circle of life and to find out if anything can be done to prevent humans from dying.
- Tyler cautions Marie about Artificial Intelligence, like Argo, taking over the world in the future. The possibility of hurting Marie and humans scares Argo. The duo head to cyberspace to learn if there's any truth to Tyler's stories.
- The children struggle to be on time for Mr Totemhead's surprise birthday party. Will their tardiness cause everyone to miss out on all the birthday fun?
- Can the Junior Rangers help a White-spotted Pufferfish complete its underwater masterpiece? Especially with a playful whale in the way.
- Mr. Banana Tree is feeling lonely. He's always stuck in the ground and unable to go places. Paula and her friends come up with a plan to cure Mr. Banana Tree's loneliness. Will they succeed?
- Captain Redbeard destroys the children's sandcastles. How will the children deal with a big, mean bully like Redbeard?
- The children help Mr Totemhead solve the mystery of his missing bananas.
- Captain Redbeard steals the paper fans that Paula and her friends made to keep themselves cool in the hot weather. While searching for materials to make more fans, Tim goes missing.
- The children are horrified to find the jungle in a mess. They go in search of the camper responsible and discover that he's a little strange. Together, they learn how to care for nature.
- Captain Redbeard is sick, but he doesn't want to admit it. The children find out the real reason behind Redbeard's stubbornness and they get him the help he needs.
- Despite their reluctance, Billy manages to convince Paula and the others to save Mr Explorer from a sticky situation. However, when Billy is in danger, will his kindness be repaid?
- A misunderstanding angers Captain Redbeard and he does something mean to get back at the children. How will the children respond to Redbeard?
- The children are trying to save the talking totem heads from Mr Explorer. However, they don't have the appropriate safety equipment to navigate the jungle and end up learning painful lesson.
- The children are looking forward to a fun day out at Treasure Island. But their day is ruined the moment they arrive at the beach. Who or what could have made the beach look so - trashy?
- Mr Explorer learns to make a personal gift to thank a friend who did him a favour.
- A game of coconut beach soccer becomes really stressful when some of the players start throwing tantrums. Will the children and their friends figure out how to keep the game fun for everyone?
- The children head to the Jungle to help Tim break in his new boots by talking a walk with their jungle friends. However, some of them can't keep up with the pace. What will keep them going?
- When friends make a mistake, will getting angry at them make things better? Friendships are put to the test at Treasure Island.
- Mr. Explorer has captured Mr Totemhead. What will Paula and her friends do to save Mr Totemhead?
- Tim accidentally makes a mess, but he's afraid of owning up and tries to cover it up with a lie that just gets bigger and bigger.
- The children go for an adventure through the Jungle. But some of them aren't able to do certain things as well as the others. Will they give up and get left behind?
- Chalky receives a cactus, but the children feel that the cactus would be better off back home with its real family. The children go on an adventure in search of the cactus's real home and family.
- Tim is determined to earn more merit badges while on their camping trip. Will he manage to collect all of them?
- Paula and her friends meet a prince and his overbearing guard in the Desert. While playing with the prince's cool new toy, the children discover he has a secret. What is it?
- Tim has a new pet with amazing abilities. The children head to the Jungle to play with it. It's lots of fun and it even inspires the children to come up with a really creative solution to save Mr Totemhead from Mr Explorer.
- In a race against time, the children have to fix a broken clock so they can find out the surprise that comes out from inside the clock at the top of every hour.
- After watching a superhero movie, all Tim wants to do is be like his hero and save the day. But these action-packed stunts put Tim in some pretty dangerous situations. Will Tim need to be saved from himself?