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- An eccentric teacher takes her class on wondrous educational field trips with the help of a magic school bus.
- A young turtle named Franklin learns social lessons as he grows up with his family and friends.
- The adventures of the King of the elephants, his family, and friends.
- The comical misadventures of Eek, a kind-hearted anthropomorphic purple cat who finds himself in constant mortal danger while trying to help others. The show had two more segments - The Terrible Thunderlizards and Klutter.
- A smart, and sugary-sweet Canadian girl leads a double life as a defender of the galaxy.
- Corduroy and Lisa experience a world where diverse people and cultures live together.
- The adventures of a canine private eye while he confers with his animator who has his own problems to deal with.
- The continuing adventures of the Russian mouse Fievel.
- A telling of Ancient Greek myths for a new generation.
- A cartoon show that follows a 12 year old boy in a wheelchair who emphasize on living a normal life.
- From Britt Allcroft, creator of Thomas & Friends, comes Mumfie's Quest. Discover how Mumfie the special elephant first meets his friends Scarecrow, Pinkey, Whale and many more. Share the excitement as they hunt for Pinkey's mother on a mysterious island taken over by the evil Secretary to the Queen of Night at last returning home with a treasure beyond price. Magic, mystery, songs and laughter.
- It's winter in Woodland and Franklin is excited about spring coming because his new baby sister will be born. Following the lead of a myth his mom told him, he assumes the role of a Knight and sets out to the woods on a quest for spring.
- In 1841 off the coast of Massachusetts, a young whale's mother is killed by whalers. Meanwhile, a boy called Ishmael joins the crew of the ship Pequod, led by the tyrannical Captain Ahab.
- A story of friendship between a lonely little boy who braves Alaskan blizzards in search of gold and his loyal companion Buck, the courageous and faithful German Shepherd.
- Franklin and Harriet are spending Christmas this year at Faraway Farm, where Mrs. Turtle grew up. As Franklin, Harriet and their parents are leaving Woodland, we find that Sam has been left behind, much to Franklin's horror. The culprit is Harriet and so begins the struggles that Franklin has to endure as an older brother. Faraway Farm is hit by an unexpected ice storm which leaves the power out and the telephone lines down. Franklin's parents feel they must visit the elderly neighbors, the Collies, to make sure everything is all right. While they are away, disaster strikes when Grandpa has a terrible fall and Grandma worries about getting him to a doctor. Franklin realizes that if he can get Dr. Bear to Faraway Farm somehow then he will be alright. So begins the magical adventure that Franklin and his stowaway, Harriet, undergo to get to Woodland with the help of some very special friends. Getting the Bear family to Faraway Farm saves the day for Grandpa and allows the friends and family to enjoy a wonderful 'magical' Christmas Eve and Franklin learns that having a little sister isn't all that bad.
- Take a classic, swashbuckling story, add unforgettable songs, fill it with a cast of hip, new characters (including one cool cat of a sidekick) and you've got an extraordinary animated musical unlike anything you've ever seen.
- Christmas has been crushed by the mean-spirited D. D. Kovet, who owns almost the whole tiny town of Ironsville. But when a mysterious peasant girl and her beautiful wolf companion come to town, it's up to her to spark meaning and spirit in the hearts of townsfolk again. She begins to sell holly, despite the law against it, and soon the whole town is enchanted by her and by the long-forgotten Christmas spirit. Will Kovet's scheme to stop the celebration succeed in banishing the girl from Ironsville? Or will the spirit of the season prevail?
- Billy's nephew, Kit, comes to visit the station. He runs into trouble when he accidentally breaks the window of the signal house. Meanwhile, Schemer's baseball team is practicing for an upcoming game. Kit decides to join the team, but is having a lot of trouble hitting the ball and does not feel too good about himself. He has a talk with an old man named Max who gives him some good advice. Max resided alone in the signal house and was a former baseball player. He teaches Kit how to play baseball and is a great source of inspiration for the young boy. When Kit is falsely accused of painting on the baseball scoreboard, he feels rejected and decides to leave. However, Max manages to stop Kit's train from departing the station. Meanwhile, Schemer's team is playing against the Snarleyville baseball team. After Schemer learns that his nephew, Schemee, is conspiring with the other team, he takes him out of the team. Now that his team is short one player, Schemer becomes desperate to find a replacement player, and eventually gives the spot back to Kit. Thanks to Max's advice, Kit hits a home run to give his team the win. Kit's relationship with his uncle Billy is also revived.
- Locked in a deserted old English toy shop, Katherine and her stuffy cousin Matthew meet some very special friends. Their fantasy world becomes a nightmare when Master Jack, the evil jack-in-the-box casts a spell and shrinks Katherine to the size of a doll.
- When Becky makes a wish, a cowboy painting on the mural comes to life. His name is Ned Kincaid, and he became great friends with Stacy Jones. No one knows that Ned Kincaid was just a fictional cowboy coming from the mural from many centuries ago. Schemer becomes jealous when no one pays attention to him so he decided to start a train full of passengers in order to impress everybody. Suddenly, the train started to move, so Schemer gets scared and he jumps out. The train is moving at high speed, but there is no driver. Ned Kincaid comes to the rescue and runs after the train on his horse. He manages to jump on the train and save everybody from a big accident. By the end of the day, Ned Kincaid disappears back into the painting in the mural. That evening, while Stacy is preparing to go home, a man comes to the station. To her surprise, the man is very similar to Ned and his family name is also Kincaid; he turns out to be the great-grandson of Ned Kincaid.
- Mister Conductor's sister visits him at the station. At that same time, Kara's grandfather, Harry, also comes for a visit. He builds a small race car for Kara and wishes that she would participate in the annual race. However, Kara has other plans and does not want to do everything that Harry wants her to do. Meanwhile, Mister Conductor gets very upset when his sister uses her magic to play tricks on people. During the day of the race, Kara thinks about how she has been unfair to Harry, so she decides to participate in the race at the last minute. Unfortunately, a wheel on her car breaks. Sister Conductor decides to help while she and Mister Conductor fly on a plane and they drop a useful tool in Kara's pocket. Kara uses the tool to fix her car, and she manages to win the race. At the end, she dedicates the trophy to her grandfather.
- An American spin-off of "Shining Time Station" and "Thomas The Tank Engine and Friends". Each episode includes five tales, connected by a frame story. Each frame story focuses on Mr. Conductor and his pets.
- A poor boy named Tom Canty and Edward, the Prince of Wales exchange identities but events force the pair to experience each other's lives as well.
- Mr. Owl sends his class out into the community to learn first hand, the benefits of volunteer work;The unconditional trust between best friends is put to the test when a cache of snacks goes missing from the treefort and Bear becomes a prime suspect