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- The story of the birth of the Hungarian home computer scene back in the '80s behind the Iron Curtain. Smuggled in C64s, cracked games, swappers, diskmags, hacked phone lines to American BBS servers, demoscene, copy parties.
- It is the year 2546. Corporations rule the world, and an agent is on a secret mission to explore the untold stories of the past. His journey leads him into a secret virtual reality where one corporation has recreated the 1980s, an era that witnessed the birth of video game development, an event in which a politically and economically restricted small European country, Hungary, had a significant role. He discovers a strange but exciting world, where computers were smuggled through the Iron Curtain and serious engineers started developing games. This small country was still under Soviet pressure when a group of people managed to set up one of the first game development studios in the world, and western computer stores started clearing room on their shelves for Hungarian products. These developers really didn't know what was impossible, because they created games including amazing technical feats that even engineers at Commodore thought their machines weren't capable of. Hungarians even started developing Nintendo games without an official development kit, while the rest of the world didn't understand how they had managed to do that. Follow the agent into this exciting world and discover the untold story of Hungarian game development in the 1980s.
- Moleman is a documentary diary about the independent subcultures of a bustling Central European capital, Budapest. Under the cultural surface of the metropolis lies a flourishing art life, and alternative recreational activities are available. There are many who do not follow the mainstream taste, and do not fall for the temptation of the commercial media. The originators of Budapests subcultures and their audience represent hundreds of thousands of people. These subcultures and artists should not be underrated or disregarded. Moleman chooses five characters from this world, and allows us to peek through their eyes into a culture and lifestyle that lie out of the realm of celebrities, that is other than Pop Idol or the soap opera Between Friends or the pop band Hooligans. But it exists, creates works and is taking shape.
- In the 1980's, something changed the world forever. Computer technology, mostly due to the appearance of affordable Commodore 64's, entered households worldwide, providing the opportunity for everyone to create digital art. But existing art forms weren't the only ones to be re-implemented on these computers; brand new forms of art also appeared, ones thought to be impossible up to that point. Computers provided an opportunity for the creator to produce visuals and sound effects and combine them to create the ultimate audiovisual experience, by using only the language of mathematics and writing program code, without physical interaction. As a result of such techniques, demos were born, and with them, the demoscene subculture. A demo can best be understood as a spectacular animated music video which is usually a few minutes long. And yet it's something entirely different from a traditional video. Computer technics is the fastest developing part of our world, which produces more and more new opportunities for art. Moleman shows you now a digital subculture, where artists don't use always the latest technology, but their aim is also to bring out the best from 30 year-old computer technics.
- Moleman 3 is a documentary diary about a journey from the underground to the cultural surface. Music styles and artists ignored by record labels and the mainstream media didn't have much chance of getting wide recognition back in the day. The digital revolution changed everything. The Internet and digital technology, accessible to everyone, reshaped the music industry completely. The significance of record labels which controlled mainstream music has changed and decayed. For genres building themselves up from the bottom, success was once unimaginable without a record label and money. As of today, thanks to the digital revolution, it can easily be done. The possibility of doing worldwide self-management and creating quality content becoming available to everyone has opened the way from the streets to the biggest stages. The Internet didn't just give artists a chance to get their work to everyone; it also gave the audience a chance to find anything. Today we can't just consume what is served to us by the mainstream media. It's up to us if we look for something that is valuable to us or if we just satisfy ourselves with something we are handed. We have to uncover the joy of discovery. During his journey, Moleman shows you independent artists and genres building themselves up from the bottom, who do not follow the mainstream taste, but find their own way to the surface. Beatbox, turntablism, DJing, bedroom and award-winning producers, live improvisation are waiting for you on this road.