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- This is the story of a mystery dinosaur called jane, who has baffled the greatest minds in paleontology from the moment she was unearthed.
- A young film student finds creative inspiration in her grandfather's stories about the Hasidic movement, its history, beliefs, and impact on Jewish culture.
- When left unhealed, the past can destroy our lives. When Billy Reid faces the aftermath a horrific accident, he finds that secrets lie within the truth. He is left with only memories, and memories hold the power to conceal the truth.
- All Things Shining" is an experimental, intermedial, dramatic live cinema experience. At its heart, it is a story about humanity, as seen through the lens of a man facing his own mortality. The protagonist is Captain Matt Simon, an astronaut leading the first manned mission to the planet Mars. The play travels through time, providing a view into pivotal moments in the protagonist's past, juxtaposed and interwoven with scenes that make up the dramatic present. In this way, the play acts as a time machine, allowing the audience to travel back and forth in the character's consciousness and experience in order to gain a whole picture of the protagonist as a proxy and metaphor for their own lives.
- An ode to parents and memory.
- Inspired by silhouette animation, puppet shows, and tactile textures, this short animated film tells a familiar tale in a whole new way. The story, based on Goldilocks and the Three Bears, is explored as a staged puppet show. As a design approach, the film space is compressed and presented non-literally: scenes transition as the background shifts and restages around the characters. The characters and props are digitally animated in 3D, and the environments are digitally animated in 2D with forced perspective. This combination of techniques draws attention to the ultimate flatness of the medium. To emphasize the "stage" aesthetic, several rules of composition and camera are imposed: the camera is locked from the front providing a fixed viewpoint, a visual framing device (such as an archway, or side curtains) is included in each scene to act as a proscenium, and a vignette shadow over each scene mimics stage spotlighting and draws the viewer's eye into the shot. The environments, built from layered 2D artwork, combine graphic geometric shapes and intricate repeating detail. This balance between graphic simplicity and patterned complexity creates visual texture. Characters are modeled and rigged to resemble jointed wooden puppets, with animation intentionally limited to match the constraints of the puppets' construction and the apparent depth of the environments. In this short film, two- and three-dimensional computer animation techniques are combined to tell a well-known story in a way which takes advantage of the viewer's expectations (both narrative and aesthetic) to deliver a surprising result.
- An experimental short film in the style of abstract, non-linear narrative and personal imagistic storytelling. Produced during Video Master Class, The Ohio State University Department of Theatre.
- Each day two little balloons hold a race. The protagonist, Blue, is quiet and soft spoken. He loves to race even though he isn't fast, and never wins. The antagonist, RED, is a bully. RED wins every race and constantly picks on Blue. Blue still loves to race. He tries to be RED's friend, but the bullying continues. Blue finally decides not to race anymore and flies away. As he is flying away, he learns about himself, and quite by accident, how to fly much faster.
- "Kobresia: What Is" is a long-form experimental film or visual tone poem. This video is one element generated for Phil Garrett's performance art event/installation as part of the exhibition "Stage/Studio: Space Transformed" at the The Ohio State University's Urban Arts Space. In the installation, the film plays as both a part of a complex Isadora projection, and as the source video being fed through a network of technologies: from an iPod Touch, fed through a video splitter to vintage video equipment including a 1970 Zenith B&W TV, a Sony Trinitron field monitor, an oscilloscope, waveform monitor, and vectroscope.
- Kobresia: There is an experiment in subjectivity. An early smart phone short, shot on the iPhone 4.