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1-50 of 95
- Misato and her anti-NERV group WILLE arrive in Paris, a city now red from core-ization. Crew from the flagship Wunder land on a containment tower.
- In the face of increasingly bizarre and powerful Angel attacks, Shinji Ikari and his partner Rei Ayanami are assisted by two new pilots: the fiery Asuka Langley Shikinami and the mysterious Mari Illustrious Makinami.
- After being brutally murdered in a subway station, a teen boy awakens to find himself resurrected by a strange computer named Gantz, and forced to fight a large force of invading aliens in Osaka.
- Fourteen years have passed since the near Third Impact. Most of the world has changed, except for Shinji Ikari, who awakens in a strange new environment without having aged.
- When Pikachu is taken to the Tree of Beginnings by the playful Mew, Ash Ketchum and friends are guided to the tree by Lucario, a time-displaced Pokémon who seeks answers regarding the betrayal of his master.
- A comet bearing a deadly Pokemon creature crash-lands onto Earth, terrorising a nearby high-tech city, where Ash, Pikachu and friends are currently visiting...
- Our heroes must protect the Prince of the Sea, Manaphy, from the evil pirate Phantom, and return the young Pokémon to the Sea Temple with the help of the the People of the Water and Jackie the Pokémon Ranger.
- Suou Yuuto was transported into another world called Yggdrasil. after one year he became the wolf clan leader. now he must wage war against neighboring clans and simultaneously search for a way Back home.
- A human girl secretly raised by robots starts to uncover the dark secrets behind her lush, utopian world where humanity has all but vanished.
- A set of twins named Lann and Reynn, set off to explore the vast and mystical world of Grimoire, in hopes that they will restore their memory by capturing strange creatures known as mirages.
- Knack and his creator go on a journey to save humankind from a species known as the Goblins.
- Choose your fighters. Challenge your rivals. Will you cross the line? The greatest fighters from the world's 2 heavyweight fighting games finally collide in the ultimate tag team match-up.
- Computer-animated gag shorts about two female agents.
- Hungry and immobilized by lack of wind, Halvar's ship has to approach the island of the crazy wind queen, desperate for supplies. She dreams of marrying the wind god and uses a giant, dragon-shaped wind machine to raise a storm which blows ships away. Wickie realizes the unnatural wind blows only in one stream and circumvents it with an improvised kite, to trick the queen.
- An old shipwrecked sailor is the accomplice and bait for a group of pirates, who use the tempting prospect of a fabulous treasure to lure sailors in order to seize their riches more easily. Our Vikings fall into the trap, but Vic and Ulme use their talents as puppeteers to scare the brigands of the seas and send them packing.
- A series of messages sent by a damsel in distress are floating wooden bottles. They are calls for help from a damsel in distress... a damsel who is offering a reward to anyone who will rescue her. Vic identifies the wood from the bottles as Bird Cherry. The crew are reluctant to go, but Halvar, in an incredible show of strength, flattens a table with his bare hands. This settles the crew, and they set out for Bird Cherry Island. On the way, Vic realizes that Halvar's show of strength was the result of a infestation of wood-eating worms! The damsel tied to the only tree on the island looks familiar. It is Pox wearing a wig! Halvar tries to turn the drakkar around, but there is Sven's ship, blocking their path. Halvar challenges him to a trial of strength. Vic rubs his nose. What are they going to do? Yes! Neither wishes to board the other's boat, so they agree to fight on a bridge built between the two.The planks, of course, are infested, and when Sven and his men try to board, they fall into the water!
- Vic and his friends are in the forest when Faxe finds a wolf cub. Soon after, a couple of angry wolves attack them and force them into a cave: against Vic's advice, Faxe has taken the wolf cub with him. Vic convinces Faxe to give the cub back to its mother. Meanwhile, Halvar, worried about his son's delay, tries to find him in the forest. When he sees Vic in danger, he gets ready to fight the wolves. Vic uses the cave echo to frighten the wolf mother, giving him time to rescue the cub and release it back to its mother.
- Our Vikings are captured because Faxe has stolen and eaten an Icelandic Viking clan's sausage stash. The Icelanders, thinking the Vikings are bearing treasure from their expedition, hold them ransom. Vic convinces them they have Dagda's Cauldron, a sort of cornucopia that contains an unending supply of food... But the Icelanders discover this trick because of Faxe again and Vic has the idea of using a geyser's pressure to escape and reach their drakkar.
- When a runic shape appears on the side of Halvar's face, Urobe convinces everyone that he has been visited by the Gods, and soon the whole village thinks that he has the power to take the shape of any animal or person. Halvar disappears, and a duck takes his place as captain of the ship. To avoid disaster, Vic has to pretend to be Halvar, and restore his father to his rightful position of captain.
- Whilst playing with a set of dominoes, VIC accidentally discovers the 'domino effect' which he later uses to flatten a circle of standing stones driving away the Welsh druids who're threatening to shave off HALVAR'S prized beard in order to appease their gods.
- On a trip to Britain Halvar and his men are captured by fierce Celtic women warriors who accuse them of plundering their kingdom. For once, Halvar is innocent but the Britons insist that he must prove his innocence by undergoing four trials by ordeal. Only after Halvar has successfully passed through trials involving earth, wind, fire and water can he and the Vikings be freed. Thankfully Vic's experience at making the drakkar sea-worthy has given him lots of ideas on how to outwit the Britons.