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ghostman4022
Reviews
Metal Gear Solid V: The Phantom Pain (2015)
Uhh... Did I just play the same game as everyone else?
How the hell did this game get such a high rating? Coming from a long time MGS player, I am highly disappointed! Let's start from the beginning.
The prologue of the game is about an hour long and is hands down, the best prologue I've played in any video game. Such a gripping, intense, almost horror like feel to it, with a surprise Psycho Mantis appearance. I was beyond hyped for the rest of the game. And then the credits rolled?
There are 50 main missions in this game (36 excluding the Subsitance missions) and 150 side missions. Each with their own opening and closing credits which is the second most annoying thing in the game. This game sounds pretty awesome so far though right? Amazing beginning, beautiful graphics, great controls, an open world with tons of side missions to do... you get the point, the game really hooks you in in the beginning.
About 30 of the MAIN STORY MISSIONS are exactly the same concepts and tasks as every single SIDE mission. See that fortress? Break in, extract this guy, be forced to go back to mother base for a little 3 minute cutscene, roll credits. Next mission: see that base camp over there? Infiltrate and extract this guy. Then go back to mother base for a little cutscene, roll credits. Oh you want to do a side mission? Cool, infiltrate this camp and extract this guy, he's super important, roll credits.
One of the first things I didnt like right off the bat was that there is no health bar. They chose to make your "health" like a Call of Duty game and turn the screen redder until you die.
The game has next to no storyline, save for a handful of missions, and even those aren't impressive whatsoever. There are no "boss fights" except for the final mission. There are a few missions (including the final boss) that are all out war against some impossible enemies.
Going back to Mother Base, easily the most annoying and tedious part of this game. Everyone in the game acts like it's so important to upgrade the place, to defend against people who will attack it (I had exactly 1 attack and that was story related). If your gone for too long "staff morale" goes down and they start getting into fights with one another. Whoop Dee do. 2 people are in the sick bay now but I have to send 80 people to do this other mission and I expect to lose 40% of them, 2 people doesn't really make an impact when you have literal hundreds who follow you.
Skull Face is the main bad guy in this game. With a name like Skull Face you'd think he'd be pretty bad ass right? WRONG. You spend the entire game chasing after him and in the end you dont even fight him! He dies after Boss takes a long and boring car ride with him. And why is something like Sahelanthropus in this game?? In the original MGS, Metal Gear Rex was a quantum technological feat. How does Rex stand up to Sahelanthropus which was created in the 80's? Stupid.
The ending of the game was pretty decent. I didnt see the Big Boss doppleganger twist coming until about 20 min before they actually revealed it. And since they went THAT route I'm kinda just pissed off more because now it turns out I wasn't even playing as the real Big Boss the whole game.
Guys in the end, this wasn't really that great of a game storywise, which is what MG has been for the past 30+ years. It seems like Kojima was more focused on the gameplay rather than the story hes been telling for 30+ years. This whole game is basically about explaining why Big Boss showed up at the very end of MGS4. And that didnt even really NEED to happen, which begs the question: Why is this 40+ hour game even needed if you only wanted to tell a couple hours worth of story? If Kojima just stretched the story of the hospital, say a 15 hour game where Psycho Mantis is the main enemy, have the real Big Boss be your sidekick the whole game and then end it the same way the real hospital sequence ends, it would have been a better game than The Phantom Pain.
Metal Gear Solid V: The Phantom Pain (2015)
Uhh... Did I just play the same game as everyone else?
How the hell did this game get such a high rating? Coming from a long time MGS player, I am highly disappointed! Let's start from the beginning.
The prologue of the game is about an hour long and is hands down, the best prologue I've played in any video game. Such a gripping, intense, almost horror like feel to it, with a surprise Psycho Mantis appearance. I was beyond hyped for the rest of the game. And then the credits rolled?
There are 50 main missions in this game (36 excluding the Subsitance missions) and 150 side missions. Each with their own opening and closing credits which is the second most annoying thing in the game. This game sounds pretty awesome so far though right? Amazing beginning, beautiful graphics, great controls, an open world with tons of side missions to do... you get the point, the game really hooks you in in the beginning.
About 30 of the MAIN STORY MISSIONS are exactly the same concepts and tasks as every single SIDE mission. See that fortress? Break in, extract this guy, be forced to go back to mother base for a little 3 minute cutscene, roll credits. Next mission: see that base camp over there? Infiltrate and extract this guy. Then go back to mother base for a little cutscene, roll credits. Oh you want to do a side mission? Cool, infiltrate this camp and extract this guy, he's super important, roll credits.
One of the first things I didnt like right off the bat was that there is no health bar. They chose to make your "health" like a Call of Duty game and turn the screen redder until you die.
The game has next to no storyline, save for a handful of missions, and even those aren't impressive whatsoever. There are no "boss fights" except for the final mission. There are a few missions (including the final boss) that are all out war against some impossible enemies.
Going back to Mother Base, easily the most annoying and tedious part of this game. Everyone in the game acts like it's so important to upgrade the place, to defend against people who will attack it (I had exactly 1 attack and that was story related). If your gone for too long "staff morale" goes down and they start getting into fights with one another. Whoop Dee do. 2 people are in the sick bay now but I have to send 80 people to do this other mission and I expect to lose 40% of them, 2 people doesn't really make an impact when you have literal hundreds who follow you.
Skull Face is the main bad guy in this game. With a name like Skull Face you'd think he'd be pretty bad ass right? WRONG. You spend the entire game chasing after him and in the end you dont even fight him! He dies after Boss takes a long and boring car ride with him. And why is something like Sahelanthropus in this game?? In the original MGS, Metal Gear Rex was a quantum technological feat. How does Rex stand up to Sahelanthropus which was created in the 80's? Stupid.
The ending of the game was pretty decent. I didnt see the Big Boss doppleganger twist coming until about 20 min before they actually revealed it. And since they went THAT route I'm kinda just pissed off more because now it turns out I wasn't even playing as the real Big Boss the whole game.
Guys in the end, this wasn't really that great of a game storywise, which is what MG has been for the past 30+ years. It seems like Kojima was more focused on the gameplay rather than the story hes been telling for 30+ years. This whole game is basically about explaining why Big Boss showed up at the very end of MGS4. And that didnt even really NEED to happen, which begs the question: Why is this 40+ hour game even needed if you only wanted to tell a couple hours worth of story? If Kojima just stretched the story of the hospital, say a 15 hour game where Psycho Mantis is the main enemy, have the real Big Boss be your sidekick the whole game and then end it the same way the real hospital sequence ends, it would have been a better game than The Phantom Pain.
Paranormal Activity (2007)
I Wish I Could Undo What I've Done........ (SPOILERS!!!)
First off i demanded it (Like everyone else)..... Then I went to see it with my older brother. We never agree on anything but we agree that this is not horror at all. This is more of a documentary than anything else. The Ending sucked too. Honestly, who bites a camera? We both slept fine too. I'm about 99.9% sure that this is fake. Especially since the dumb ass who made said it was a true story, but when it came out they had 2 or 3 ALTERNATE endings??? The director isn't a real director at all. You don't lie to your fans, that's how you LOSE money!!! I'll probably see the second one just to see if it's as crappy as the 1st one.