- The PC88 and MSX versions are virtually identical, aside from a few subtle differences. The game's visual window is four pixels wider on the PC88 version (384x200) compared to the MSX (352x200), showing a bit more of the scenery. The PC88 version uses the hardware's internal FM chip, while the MSX version came with a proprietiary sound cartridge using the Konami-developed SCC (Sound Creative Chip) chip. The loading times are also much shorter on the PC88. The "Team MetalSlave" logo in the beginning of the PC88 version is absent from the MSX version. Both of the original versions of the game had a name entry function that was taken out in subsequent versions, when actual speech were added to the game.
- The original PC8801 and MSX2 versions ended the game at Act II. Act III wasn't added until the PC Engine update in 1992 Snatcher CD-ROMantic (1992). In a magazine interview, Hideo Kojima commented that he always felt that the original 8-bit versions were "incomplete" to him and never properly finished, due to a deadline from Konami to get the game out on time. Kojima has always planned on having Act III in the original version, but he wasn't able to fully implement it until the PC Engine version.
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